M20

Monster Design Tool

Battle data, loot and compact animation states

Current monster
ID: MON_001 Level 1 0 animation frames
HP10
Attack4
Defense2
Speed3
XP5

Identity

The monster ID and the name shown in the game.

Battle Numbers

Only the numbers needed for health, damage, turn order and experience.

Controls the ranges below

Drops

Item name and chance to drop when the monster is killed.

ItemChance %
No drops added yet.

3 Animations

Click segments to autosave the selected frame. Drag frames to reorder; use Ctrl+C, Ctrl+X and Ctrl+V.

Idle

Default breathing or waiting loop.

Monster display size
FramesNo frames saved
Binary and hex digit data
DigitBinaryHex
Raw animation frame data