H30

Hero Design Tool

Player battle calculations and compact animation states

Current hero
ID: HERO_001 Level 1 Balanced 0 animation frames
HP30
MP10
Attack6
Magic5

Identity And Role

The hero ID, displayed name and stat-growth role used by the game.

Battle Numbers

Values used for physical attacks, magic, healing, damage received and turn order.

Controls role-based ranges

Action Costs

MP consumed by the battle menu's CAST and HEAL actions.

Hero Animations

One-digit body states only. Attack, cast and heal effects belong in the Battle Animations tool.

Idle

Default breathing or waiting loop.

Hero display size Fixed 1 digit / 1 byte per frame
FramesNo frames saved
Binary and hex digit data
DigitBinaryHex
Raw animation frame data